

This affects monster hitpoints, defense, attack rating, and damage any other attributes, like resistances, are unaffected. To balance the resultant difficulty differences, monster levels have been lowered by the number of levels which the player level is behind the original player level. I know I can trace back at least one of my own games going unfinished due to getting bored with the long stretches of time between leveling late in the game. Though it’ll take longer to access higher skill tiers, I feel that this change really improves on the pacing of the game. This change fixes the default leveling system where players level up very quickly early on (gaining 16 levels in Act 1) and hardly ever in the late game (gaining three levels in Act 4).

This mod changes the amount of experience needed to reach levels 4 through 30 such that the frequency of leveling is more consistent. Percent More XP than Last Level to get to Next Level

Many of these new skills are based on Assassin trap skills, so you could say that this is a merging of the two classes. This is mainly done by replacing the useless spear and javelin skills with all new skills. This mod modifies the Amazon class to be more like the Demon Hunter from Diablo 3. Some mods may have different requirements, though, so check the included readme files for more information. They’re mostly small gameplay tweaks or fixes that you can mix and match with each other or mods from other authors as you see fit.Īll mods require the Lord of Destruction expansion and at least version 1.12. This is a selection of modifications I’ve done for Diablo 2.
